Computers are general
purpose creation, storage and distribution systems. They have become part of
our contemporary culture coexisting alongside television, radio, video and
computer games. In addition the Internet and e-mail provide resources and
communication opportunities for schools to use and develop. Communication in
our culture and society is becoming increasingly visual. Our role therefore is
not simply to facilitate the development of skills in art but to provide a
context for assisting pupils to construct meaning from this array of visual
information. In other words teachers and parents share a responsibility to
teach the next generation how to use ICT purposefully in their learning.
Using computers is fun,
but ICT is also a challenge to understand the wide range of applications
available. ICT is therefore essential that we teach children basic skills in
using and managing the computer environ-ment and creatively explore the range
of computer software tools in order to gain an understanding of its strengths
in much the same way as we teach using traditional tools and media. This will
enable them to choose the most appropriate tools in the future.
Using Information
Communication Technology in art and design is a new area of experience for both
pupils and teachers. ICT provides children with access to a wide range of
processes and tools that until recently were only available to professionals
working in the design and film industries.
In art education the use
of computers, scanners, digital cameras, printers and the Internet is
challenging us to rethink the ways in which we develop pupil's creativity. ICT
blurs the boundary between traditional art forms providing opportunities to
express ideas in many different ways. In teaching art and design we need to
consider how ICT might be used alongside and or integrated with art practice
and how to develop this new medium in a way that develops and extends visual
understanding.
Many artists are using
ICT to develop and create their work. Therefore to have the broadest experience
pu-pils must also have access to ICT in relation to their artwork.
iPads
The use of iPads has been a progression within the
subject of visual arts where it is essential to offer pupils the use of ICT
within their learning in order to research themes and topics and gain
inspiration for their own artwork. There are a great deal of positive aspects
associated with this introduction where the pupils can access ideas easily
while using an item which they use on a daily life while accessing social media
etc. Through the use of iPads within the subject we are also facilitating pupils
with SEN which may find it easier to work on tablet based programmes.
However there are also a number of negative aspects associated with the use of iPads within a setting where cyber bullying has become rampant within second level educational settings. The use of iPads can result in distractions within the lesson where the teacher cannot fully control what the pupils are accessing on the internet at any given time. It can also have a major impact on the pupils social skills where they are working independently on researching and using an iPad rather than working collaboratively to creatively solve problems with their peers. Overall, I feel that the use of iPads within education is a positive introduction within moderation while developing the necessary cognitive and practical skills within the subject.
However there are also a number of negative aspects associated with the use of iPads within a setting where cyber bullying has become rampant within second level educational settings. The use of iPads can result in distractions within the lesson where the teacher cannot fully control what the pupils are accessing on the internet at any given time. It can also have a major impact on the pupils social skills where they are working independently on researching and using an iPad rather than working collaboratively to creatively solve problems with their peers. Overall, I feel that the use of iPads within education is a positive introduction within moderation while developing the necessary cognitive and practical skills within the subject.
Programmes
Stop Motion Animation
Stop Motion Animation
The discipline of Stop Motion Animation is a great
way of introducing STEAM within the art and design classroom. It gives all
pupils the opportunity to interact and carry out an animation piece. It helps
promote collaborative work where social and emotional skills are to the
forefront of the learning experience. Pupils are offered a holistic learning
experience within the task where they would take ownership of the task in
organising and developing story board in planning the idea generation of their
piece. They would need to create props and sets in order to act as a backdrop
to their performance. Overall, it is a great introduction for pupils which may
not have a great deal of interest in the ‘traditional’ approach to the subject
or experience. This is a great way to develop
a pupils confidence and self esteem within the subject through
completing a final stop motion piece.
Google SketchUp
SketchUp
is a 3D modeling computer programme for a wide range of drawing applications such as architectural, interior
design, landscape architecture, civil and mechanical engineering, film and video game design. It is available as a freeware version (SketchUp Make) and a paid version with additional functionality (SketchUp Pro).
SketchUp
users are the people who shape the physical world. They are important, and they
deserve great tools because great tools produce great work. Great tools are
ones you look forward to using. They let you do what you want without having to
figure out how. They help with hard or boring tasks so that you can focus on
being creative, or productive, or both. And they are, in their own way,
beautiful. SketchUp makes great tools for drawing. For the users, drawing is
thinking. They draw to explore ideas, to figure things out, to show other
people what they mean.
This
programme is a great introduction when working on 3D projects when the pupils
are generating their concept development. It is a very user friendly programme
which pupils can use quite easily and gain results very quickly thus supporting
their 3D work and allowing them to visualize what a design may look like during
the concept development stage. They can also progress their models further
where they can enter the designs into a 3D rendering programme where materials
can be added to the model and a realistic render which can be portrayed as a
photograph of the chosen model thus enabling the pupils to idealise their
design to a further degree.
Photoshop
Projects introduced
to pupils in order to promote contemporary practice could include the use of
Photoshop where pupils learn to manipulate and edit images according to
particular themes and interests. The effects that the programme offers are very
similar to filters which are available through various phones and social media
apps therefore the pupils are quite familiar with such techniques and enjoy the
process. It also gives weaker pupils the opportunity to participate within the
subject and create strong effective designs.
Power Point
PowerPoint is an effective programme for both
educators and pupils. PowerPoint is a great way of introducing ICT into the
classroom where the pupils are observing and learning in an interactive
context. This introduction can be used along with a textbook in order to
highlight key information, learning outcomes, artists examples but also to make
the content interesting and visual through the use of contemporary and
colourful examples which may not be included within the text book.
This programme is also a useful tool with pupils in
order to work collaboratively or independently in introducing projects or
research, which they have carried out. It develops social skills where the
pupils can introduce their work in the form of a PowerPoint presentation, which
can really facilitate and support the pupil’s development of skills within the
subject. I have observed this first hand where the pupils really enjoy carrying
out such tasks and seem to have a great interest in developing their work using
ICT.
ICT in production
Short Film
ICT is essential in producing short film pieces
with pupils. Within my practice a short film was produced with a fifth year
class group in order to fulfill requirements as part of an exhibition in the
Glucksman Gallery, UCC. There was a great deal of planning and organizing
involved prior to the use of ICT but within the actual shooting and editing of
the film a great deal of materials, equipment and programmes were used to
produce the short film. The short film was produced in The Glucksman gallery
where professional lighting and cameras were used in the shooting of the
scenes.
The film was then edited using Final Cut Pro where elements were adjusted in relation to timing in order to create some scenes in slow motion to create an impact on the viewer. Classical music was also added to the background of the film in order to create humour to showcase the pupils personality. Overall, this has been a great experience for the pupils where all the class group had the opportunity to get involved regardless of their ability within the subject of Art.
The film was then edited using Final Cut Pro where elements were adjusted in relation to timing in order to create some scenes in slow motion to create an impact on the viewer. Classical music was also added to the background of the film in order to create humour to showcase the pupils personality. Overall, this has been a great experience for the pupils where all the class group had the opportunity to get involved regardless of their ability within the subject of Art.
Projections
Projections are an
extremely popular introduction within contemporary art where images and scenes
are illuminated onto a range of surfaces to create artwork.
Projections can be illuminated into objects which may be complex industrial landscapes such as buildings,indoor objects or theatrical stages. By using specialized software a 2D/3D object is spatially mapped in the virtual programme which mimics the real environment it is projected on. The software can interact with a projector to fit any desired images onto the surface of that object. This technique is used by artists,advertisers and pupils to add extra dimensions, optical illusions and notions of movement onto previously static objects.
Performance piece
Performance art is a performance presented to
an audience within a fine art
context, traditionally interdisciplinary.
Performance may be either scripted or unscripted, random or carefully
orchestrated; spontaneous or otherwise carefully planned with or without
audience participation. The performance can be live or via media; the performer
can be present or absent. It can be any situation that involves four basic
elements: time, space, the performer's body, or presence in a medium, and a
relationship between performer and audience. Performance art can happen
anywhere, in any type of venue or setting and for any length of time. The
actions of an individual or a group at a particular place and in a particular
time constitute the work.
This
is also an essential introduction within contemporary practice within the
subject of art and design. Pupils are given the opportunity to express
themselves through the medium of performance art where they are showing their
creativity while portraying a story in a non conventional way. This is an
excellent opportunity for pupils to take ownership of a task and increase their
confidence and self esteem within the subject while communicating a story or
message to the viewer.
Blog
A blog is a
discussion or informational website published on the internet consisting of discrete, often informal diary-style text entries
known as posts. Posts are typically displayed in reverse chronological order,
so that the most recent post appears first, at the top of the web page. The use of blogs within the subject of art and
design is a new and innovative approach to the subject where pupils are
introducing their work through a process they are familiar with thus creating
work of a higher standard. This approach introduces a collaborative
approach to creating art where pupils can share their own work and that of
their peers and artists which they may be influenced by or have interest in.
This is a key element within the proposed new Junior Certificate where pupils
will have the opportunity to introduce their work in any medium they wish
therefore such approached will be extremely helpful and popular among second
level pupils.
The introduction of blogs
allows the pupils to develop as independent thinkers and learners where reflection
and self evaluation will be key elements within the blogs addressing challenges
and problems which they may face within their work on a daily basis. This is
also a key element in preparing for third level education especially those
wishing to study art and design where reflection is key element in order to
progress and develop within the subject.
Implementing ICT through Design
Having studied design in my undergraduate I have a
broad knowledge and experience with various ICT programmes on a professional
capacity.
CAD,
or computer-aided design and drafting (CADD), is the use of computer technology
for design and design documentation. CAD software replaces manual drafting with
an automated process. Computer Aided
Design would have been used on a daily basis to produce construction drawings
in order to inform carpenters and builders of the designs which they would
construct for an interior.
CAD Drawings
Sketch Up was also used on a regular basis in
order to create 3D models to introduce to clients and support the proposed
design in relation to the designated interior space. Models would then be
rendered using the Vray programme where materials would be added to the
surfaces thus creating a 3D visual render allowing the client to visulaise
their designed interior. Various editing programmes such as; Photoshop,
Illustrator and In Design were also used to finalise designs and create layouts
in communicating the proposed design for any given interior or exhibition space.
Sketch Up Models
Examples of Finished Designs
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